![]() Provisioners and quest-related NPCs such as Preston Garvey are immune, since the engine keeps permanent records for them. Even official DLCs, such as Contraptions and Wasteland Workshop, may also contribute. While any mods affecting settlements will accelerate the rate at which this occurs, it can purportedly happen without them. Turning away from a settler could potentially produce a reset, even if you turned back only a few seconds later. Because scripts processed faster, the engine began unloading and reloading settlers more frequently than it normally would. Ironically, it was a mod which brought the issue to light by making Fallout 4 run much more efficiently with lower memory loads: Arthmoor's Unofficial Fallout 4 Patch. There is no WAY I'm letting any of these yokels touch Sweet Baby Jane now. If you just spent five hours collecting combat armor and shotguns for your settlement's guards, kiss all that goodbye. Anything about them - appearance, gear or jobs - is overwritten in the process. When the engine reloads them, it's from the same scripts which create new settlers. It seems that in order to reduce overall memory requirements, settlers "not in view" are being unloaded from the game entirely. Or even just vanilla (most likely more on consoles with the patch hitting hard to free resources for the game). pparently any mod touching workshops (or possibly even just scripts at all) can break settlers. ![]() ![]() ![]() So imagine that you sort out your settlers and turn around for a second and turn back, suddenly they can have a change of appearance, but also reload all of their gear as well as reset them for work. it's been optimized to reload settlers from a list instead of saving them for you. ![]()
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June 2023
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